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Table of Contents
VR History
Atari
HMDs in the 90s
Current VR Climate
Oculus
History
The Product
Development for the Rift
Gear VR
HTC Vive
HTC Vive Developing
Playstation VR
Google Cardboard
Problems with Google Cardboard
Developing
Current Popular HMDs
Oculus Rift
HTC Vive
Samsung GearVR
Playstation VR
Google Cardboard
VR History
Virtual Reality is not a recent phenomenon.
It is being "dug out of a grave."
VR has been lurking and waiting for its moment.
Atari
In the late 70s, Atari funds research and development for HMDs due to the wake of their success.
Research and development for HMDs ended in 1983.
HMDs in the 90s
Nintendo Virtual Boy
low cost option
only in black and red
2D game
Forte VFX1
First Person
Concerns try to address similar to today's problems
Struggled to strike a balance between cost and technology
Current VR Climate
Technology
Technology has vastly improved due to Moore's Law
Improved GFX
HMD headsets can go to 90hz
Cost
Cost for high end has gone down
1100 for Forte VFX1
Few Hundred in savings compared to Oculus Rift
Preorder sales have proven that the cost is good enough.
VR creates a market for devs to create apps.
Oculus
History
Founded by Palmer Luckey and Brendan Iribe in 2012
Presented Prototype running John Carmark Software at E3 2012
Started Kickstarter Campaign to fund the project
Oculus - Latin for eye
Original name was StepN2theGAME
Bought by Facebook for $2 billion dollars
The Product
Features:
Display with 1080x1200 resolution for each eye
90hz refresh rate
3D audio effect
4 USB ports
Requirements:
Video Card NVIDIA GTX 970 / AMD R9 290 Equivalent or Greater
CPU Intel i5-4590 equivalent or greater
Memory 8GB+ RAM
Video Output Compatible HDMI 1.3 Video Output
OS Windows 7 SP1 64 bit or newer
Development for the Rift
Unity Development
Audio SDK
Mobile SDK
PC SDK
Gear VR
Samsung GALAXY
360 View Range
Touch-pad Interface on the side of the device
HTC Vive
Features
32 headset sensors for 360 motion tracking
110 degrees of vision
Front facing camera blends real world elements into the virtual
2160x1200 resolution with 90hz refresh rate
Requires about 15 feet
Market Information
Pre-orders ship May 2016
Price $799 + shipping
Package contains headset, two wireless controllers, two base stations (360 enabling)
Sold out in 10 minutes on 3/1 (15,000 copies)
HTC Vive Developing
VivePic.PNG
Playstation VR
October 2016 - $399
Cooperative Display
100 degrees FOV with 360 degree head tracking
5.7" OLED display @ 120HZ @ 1920 x 1080 RGB
Less than 18ms
37.2M PS4 Market
100+ games with VR support
Playstation Move and Camera sold separately - $100
SummerLesson.jpg
panoramic_big.png
Playstation VR examples^
Google Cardboard
Affordable and Accessible (less than $20)
All you need is a lens, cardboard, and a phone
Gets the job done
Many applications available in the Google Play store
A very neat SDK (For Unity and Android)
Problems with Google Cardboard
Good VR experience but not great
Very low quality build
Does not come with head strap
Not comfortable
Developing
For GearVR development (Unity):
http://www.samsung.com/us/samsungdeveloperconnection/developer-resources/gear-vr.html
Get started with developing for Google Cardboard here!
https://developers.google.com/cardboard/overview
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Table of Contents
Current Popular HMDs
VR History
Atari
HMDs in the 90s
Nintendo Virtual BoyForte VFX1
Current VR Climate
Technology
Cost
VR creates a market for devs to create apps.
Oculus
History
The Product
Features:
Requirements:
Development for the Rift
Gear VR
HTC Vive
Features
Market Information
HTC Vive Developing
Playstation VR
Playstation VR examples^
Google Cardboard
Problems with Google Cardboard
Developing
For GearVR development (Unity):
http://www.samsung.com/us/samsungdeveloperconnection/developer-resources/gear-vr.html
Get started with developing for Google Cardboard here!
https://developers.google.com/cardboard/overview